Polygon Count: - 1,488 Polys/ 2,867 Tris
Software Utilised: - 3DS Max, Cinema 4D, Substance Painter and Photoshop
Map Sizes: - Vindertech = 2048x2048
Albedo, Normal, Roughness, Metallic, Curvature, ID and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max and Cinema 4D
Created Low Poly out of High Poly with 3DS Max
Unwrapped within 3DS Max and created Colour ID Map
Baked High Poly and Low Poly within Substance Painter
Maps and textures within Substance Painter
Scene rendered using Substance Painter iRay
Software Utilised: - 3DS Max, Cinema 4D, Substance Painter and Photoshop
Map Sizes: - Vindertech = 2048x2048
Albedo, Normal, Roughness, Metallic, Curvature, ID and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max and Cinema 4D
Created Low Poly out of High Poly with 3DS Max
Unwrapped within 3DS Max and created Colour ID Map
Baked High Poly and Low Poly within Substance Painter
Maps and textures within Substance Painter
Scene rendered using Substance Painter iRay
***Vindertech concept by Epic Games***