Ryan Bradley<br />3D Artist
  • 3D ASSETS
  • PROFESSIONAL
  • 3D Visualisation
  • Hobby
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Polygon Count: - 1,600 Polys/ 3,030 Tris  

Software Utilised: - 3DS Max, Substance Painter and Photoshop

Map Sizes: - Doom Latch = 2048x2048         
                       Albedo, Normal, Roughness, Metallic and AO utilised

Outputs: - Game ready model
                       
What I did: -  Created High Poly within 3DS Max
                         Created Low Poly out of High Poly with 3DS Max
                         
Unwrapped within 3DS Max and created Colour ID Map
                         Baked High Poly and Low Poly within Substance Painter
                         
Maps and textures within Substance Painter
                         Scene rendered using Substance Painter iRay
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