Polygon Count: - 3,533 Polys/ 6,772 Tris
Software Utilised: - 3DS Max, Substance Painter and Illustrator/Photoshop
Map Sizes: - Pick = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max and made floating geometry to bake
Created Low Poly out of High Poly within 3DS Max
Unwrapped within 3DS Max
Baked High Poly and Low Poly within Substance Painter
Maps and textures created within Substance Painter as well as decals within Illustrator
Scene rendered using real time in Marmoset
Software Utilised: - 3DS Max, Substance Painter and Illustrator/Photoshop
Map Sizes: - Pick = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max and made floating geometry to bake
Created Low Poly out of High Poly within 3DS Max
Unwrapped within 3DS Max
Baked High Poly and Low Poly within Substance Painter
Maps and textures created within Substance Painter as well as decals within Illustrator
Scene rendered using real time in Marmoset
***Concept by Mike Garcia, based of Kojima Productions™ Death Stranding©***