Ryan Bradley<br />3D Artist
  • 3D ASSETS
  • PROFESSIONAL
  • 3D Visualisation
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Polygon Count: - 3,533 Polys/ 6,772 Tris  

Software Utilised: - 3DS Max, Substance Painter and Illustrator/Photoshop

Map Sizes: - Pick = 
2048x2048      
                       Albedo, Height, Normal, Roughness, Metallic and AO utilised
                       

Outputs: - Game ready model
                       
What I did: -  Created High Poly within 3DS Max and made floating geometry to bake
                         Created Low Poly out of High Poly within 3DS Max
                         
Unwrapped within 3DS Max 
                         Baked High Poly and Low Poly within Substance Painter
                         
Maps and textures created within Substance Painter as well as decals within Illustrator
                         Scene rendered using real time in Marmoset
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***Concept by Mike Garcia, based of Kojima Productions™ Death Stranding©***
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