Ryan Bradley<br />3D Artist
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LEGO CHARACTERS

Polygon Count: - 4,901 Polys/ 6,484 Tris (Individual character/ Weapons not included)        

Software Utilised: - Zbrush, Maya, Illustrator, Topogun, xNormal


Map Sizes: - Head & Body = 1024x1024   
                       Weapons = 512x512   

                       Diffuse, Normal and Specular utilised

Outputs: - Game ready model
                                                                                                   
What I Did: - Box modelled body/ weapons and sculpted the head and arms
                        Retopology in Topogun and unwrapped in Maya
                        Maps and textures with xNormals & Ilustrator          
                        Render elements in Keyshot  

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