Polygon Count: - 4,901 Polys/ 6,484 Tris (Individual character/ Weapons not included)
Software Utilised: - Zbrush, Maya, Illustrator, Topogun, xNormal
Map Sizes: - Head & Body = 1024x1024
Weapons = 512x512
Diffuse, Normal and Specular utilised
Outputs: - Game ready model or Visual purposes
What I Did: - Box modelled body/ weapons and sculpted the head and arms
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Ilustrator
Render elements in Keyshot
Software Utilised: - Zbrush, Maya, Illustrator, Topogun, xNormal
Map Sizes: - Head & Body = 1024x1024
Weapons = 512x512
Diffuse, Normal and Specular utilised
Outputs: - Game ready model or Visual purposes
What I Did: - Box modelled body/ weapons and sculpted the head and arms
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Ilustrator
Render elements in Keyshot
***Concept by LEGO***