GREEN GOBLIN
Software Utilised: - 3DS Max, Zbrush & Substance Painter
Outputs: - Hard surface model Render & 3D Print
What I did: - Modelled character and glider within 3DS Max
Unwrapped model within 3DS Max
Sculpted stylised smoke in Zbrush
Textured within Substance Painter
Rendered using Iray
Used slicing software and sent to print using Creality 3D Printer
Outputs: - Hard surface model Render & 3D Print
What I did: - Modelled character and glider within 3DS Max
Unwrapped model within 3DS Max
Sculpted stylised smoke in Zbrush
Textured within Substance Painter
Rendered using Iray
Used slicing software and sent to print using Creality 3D Printer