Ryan Bradley<br />3D Artist
  • 3D ASSETS
  • PROFESSIONAL
  • 3D Visualisation
  • Hobby

GREEN GOBLIN

 Software Utilised: - 3DS Max, Zbrush & Substance Painter

Outputs: - Hard surface model Render & 3D Print

What I did: -  Modelled character and glider within 3DS Max
                         Unwrapped model within 3DS Max
                         Sculpted stylised smoke in Zbrush
                         Textured within Substance Painter
                         Rendered using Iray
                         Used slicing software and sent to print using Creality 3D Printer   

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