Ryan Bradley<br />3D Artist
  • 3D ASSETS
  • PROFESSIONAL
  • 3D Visualisation
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Polygon Count: - 39,247 Polys/ 77,024 Tris  

Software Utilised: - 3DS Max, Unreal, Quixel Megascans, Substance Painter and Illustrator/Photoshop

Map Sizes: - Truck body = 4096x4096
                       Tyres = 2048x2048
                       Girder = 
2048x2048      
                       Albedo, Height, Normal, Roughness, Metallic and AO utilised

Outputs: - Game ready model
                       
What I did: -  Created High Poly within 3DS Max
                         Created Low Poly out of High Poly within 3DS Max
                         
Unwrapped within 3DS Max 
                         Baked High Poly and Low Poly within Substance Painter
                         
Maps and textures created within Substance Painter as well as decals within Illustrator
                         Scene rendered using real time in Marmoset
                         Created new scene within unreal and imported asset
                         Used Quixel Megascans for environment

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