BROKEN PILLAR
Polygon Count: - 4,875 Polys
Software Utilised: - 3DS Max, Zbrush, 3D Coat & Substance Painter
Map Sizes: - Pillar = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game Asset
What I did: - Made base within 3DS Max
- Imported into Zbrush and sculpted
- Exported into 3D coat and did retopology
- Unwrapped retopology model and baked high and low together in Substance
- Textured within Substance
Software Utilised: - 3DS Max, Zbrush, 3D Coat & Substance Painter
Map Sizes: - Pillar = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game Asset
What I did: - Made base within 3DS Max
- Imported into Zbrush and sculpted
- Exported into 3D coat and did retopology
- Unwrapped retopology model and baked high and low together in Substance
- Textured within Substance