Software Utilised: - 3DS Max, xNormal and Quixel Suite
Map Size: - ODM Gear = 4096x4096
Output: - Hard Surface Model
What I did: - ODM Gear hard surfaced modelled in 3DS Max and then UV unwrapped
Maps and textured with xNormal and Quixel Suite/ Photoshop
Scene rendered using PBR 3DO
Map Size: - ODM Gear = 4096x4096
Output: - Hard Surface Model
What I did: - ODM Gear hard surfaced modelled in 3DS Max and then UV unwrapped
Maps and textured with xNormal and Quixel Suite/ Photoshop
Scene rendered using PBR 3DO