Polygon Count: - 39,247 Polys/ 77,024 Tris
Software Utilised: - 3DS Max, Unreal, Quixel Megascans, Substance Painter and Illustrator/Photoshop
Map Sizes: - Truck body = 4096x4096
Tyres = 2048x2048
Girder = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max
Created Low Poly out of High Poly within 3DS Max
Unwrapped within 3DS Max
Baked High Poly and Low Poly within Substance Painter
Maps and textures created within Substance Painter as well as decals within Illustrator
Scene rendered using real time in Marmoset
Created new scene within unreal and imported asset
Used Quixel Megascans for environment
Software Utilised: - 3DS Max, Unreal, Quixel Megascans, Substance Painter and Illustrator/Photoshop
Map Sizes: - Truck body = 4096x4096
Tyres = 2048x2048
Girder = 2048x2048
Albedo, Height, Normal, Roughness, Metallic and AO utilised
Outputs: - Game ready model
What I did: - Created High Poly within 3DS Max
Created Low Poly out of High Poly within 3DS Max
Unwrapped within 3DS Max
Baked High Poly and Low Poly within Substance Painter
Maps and textures created within Substance Painter as well as decals within Illustrator
Scene rendered using real time in Marmoset
Created new scene within unreal and imported asset
Used Quixel Megascans for environment