SEA OF THIEVES |XBOX GAME STUDIOS
Sea of Thieves was an Xbox exclusive game created by Rare LTD who are famously known for Banjo Kazooie and Goldeneye. The game can be found now on Xbox, Steam and later launched on the PlayStation 5 as well.
I had the privilege of being part of the art team as a 3D Artist in creating 3D artwork for the boot-up & Loading screens, the UI navigation renders on the front end and in-game. While also maintaining the quality of the in-game shop for players to purchase individual cosmetics.
My role also consisted of setting up scenes, lighting, posing and working with Blueprints to fully control the world all within Unreal Engine as well assisting the wider team with material and model fixes while handling my team and liaison with the Art Director.
I had the privilege of being part of the art team as a 3D Artist in creating 3D artwork for the boot-up & Loading screens, the UI navigation renders on the front end and in-game. While also maintaining the quality of the in-game shop for players to purchase individual cosmetics.
My role also consisted of setting up scenes, lighting, posing and working with Blueprints to fully control the world all within Unreal Engine as well assisting the wider team with material and model fixes while handling my team and liaison with the Art Director.
CREDITS
PLAYSTATION 5 RELEASE
With Sea of Thieves being an Xbox only game and the announcement that it will be launching on the PS5 which was unheard off. I had the great pleasure and sole control of creating the Key Visual for the PlayStation®5 Game Hub and store page which will be the first thing PlayStation®5 players will see with the direction of my Art Director.
SEASONS
The game would be updated with new content which was called a season, every 3-4 months with new content that would be released within the game. Below are the boot-up screens I created.
I created a lot of the UI renders while revamping old ones for many of the tabs, ranging from starting the game, information on game mechanics, pop up icons and setting sail for that particular voyage.
PIRATE EMPORIUM SHOP
I was in charge of maintaining and keeping the quality of the shop up to standard. I also collaborated with other Xbox Game Studios when we did a Collab to make sure we are representing their IP how they envisioned.
LUCASFILM LTC MONKEY ISLAND DLC
I had the pleasure working along side the LUCASFILM team promoting the new Monkey Island DLC as well as creating in-game content