Software Utilised: - 3DS Max, Zbrush, Photoshop & Blender
Outputs: - Production ready still
What I did: - Sculpted characters within Zbrush
Created scene and props within 3DS Max
Tillable textures made within photoshop
Maps, lighting and render setup done within Blender
Outputs: - Production ready still
What I did: - Sculpted characters within Zbrush
Created scene and props within 3DS Max
Tillable textures made within photoshop
Maps, lighting and render setup done within Blender