NEW YORK SUBWAY ENTRANCE
PolyCount: - 3,124 Polys/ 6,302 Tris
Software utilised: - 3DS Max, Photoshop
Map Sizes: - Pavement = 1024x1024
Bin/ Bench/ Mailbox = 512x512
Clock/ Sign/ Lamppost = 1024x1024 Diffuse, Normal and Specular utilised
Outputs: - Game ready model & assets
What I did: - Box modelled environment
Applied checker texture and unwrapped in Max
Maps and textures created within Photoshop
Realtime Render in Marmoset
Software utilised: - 3DS Max, Photoshop
Map Sizes: - Pavement = 1024x1024
Bin/ Bench/ Mailbox = 512x512
Clock/ Sign/ Lamppost = 1024x1024 Diffuse, Normal and Specular utilised
Outputs: - Game ready model & assets
What I did: - Box modelled environment
Applied checker texture and unwrapped in Max
Maps and textures created within Photoshop
Realtime Render in Marmoset