JOKER JOE (Death of the family comic) ***FAN ART***
Polygon Count: - 13,690 Polys/ 26,357 Tris (Character itself)
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 2048x2048
Accessories = 2048x2048
Body = 2048x2048
Diffuse, Normal, Specular and Ambient Occlusion utilised
Outputs: - High poly sculpt, Game ready model
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Realtime Render in Marmoset & Keyshot
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 2048x2048
Accessories = 2048x2048
Body = 2048x2048
Diffuse, Normal, Specular and Ambient Occlusion utilised
Outputs: - High poly sculpt, Game ready model
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Realtime Render in Marmoset & Keyshot