HANGING CAGE
Polygon Count: - 19,563 Polys/ 38,732 Tris
Software Utilised: - Maya, Photoshop, Quixel Suite
Map Sizes: - Hanging Cage = 2048x2048
Albedo, Normal, AO, Specular and Gloss utilised
Outputs: - Game ready model
What I did: - Hanging Cage base modelled in Maya and unwrapped
Maps and textures with Quixel Suite & Photoshop
Scene rendered using PBR 3DO
Software Utilised: - Maya, Photoshop, Quixel Suite
Map Sizes: - Hanging Cage = 2048x2048
Albedo, Normal, AO, Specular and Gloss utilised
Outputs: - Game ready model
What I did: - Hanging Cage base modelled in Maya and unwrapped
Maps and textures with Quixel Suite & Photoshop
Scene rendered using PBR 3DO