DOTA 2 FAN ART (MAGICAL STAFF)
Polygon Count: - 1,678 Polys/ 3,048Tris
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Staff = 1024x1024
Diffuse, Normal, Reflectivity and Occlusion
Outputs: - High poly sculpt, Game ready model
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and texture with xNormals & Photoshop
Realtime Render in Marmoset
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Staff = 1024x1024
Diffuse, Normal, Reflectivity and Occlusion
Outputs: - High poly sculpt, Game ready model
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and texture with xNormals & Photoshop
Realtime Render in Marmoset