DISNEY MODELS FAN ART
FROZEN "PRINCESS ANNA" SCULPT
Polygon Count: - 5,276 Polys/ 10,222 Tris
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 2048x2048
Diffuse, Normal, AO and Specular utilised
Outputs: - High poly sculpt, Game ready model if necessary
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Realtime Render in Marmoset
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 2048x2048
Diffuse, Normal, AO and Specular utilised
Outputs: - High poly sculpt, Game ready model if necessary
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Realtime Render in Marmoset
THE LION KING "SCAR" SCULPT
Polygon Count: - 8,327 Polys/ 9,197 Tris
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 1024x1024
Diffuse, Normal and Specular utilised
Outputs: - High poly sculpt, Game ready model if necessary
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and texture with xNormals & Photoshop
Render elements in Keyshot
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Head = 1024x1024
Diffuse, Normal and Specular utilised
Outputs: - High poly sculpt, Game ready model if necessary
What I did: - High Poly sculpt in zbrush
Retopology in Topogun and unwrapped in Maya
Maps and texture with xNormals & Photoshop
Render elements in Keyshot