CONSTRUCTION FENCE
PolyCount: - 11,633 Polys/ 17,441 Tris
Software utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Construction fence/ Wall = 1024x1024
Signs/ Cones = 512x512
Pavement/ Road = 1024x1024
Diffuse, Normal and Specular utilised
Outputs: - Game ready model & assets
What I did: - Boxed modelled environment/ sculpted detail on fabric and wall
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormal & Photoshop
Render elements in Keyshot
Software utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Construction fence/ Wall = 1024x1024
Signs/ Cones = 512x512
Pavement/ Road = 1024x1024
Diffuse, Normal and Specular utilised
Outputs: - Game ready model & assets
What I did: - Boxed modelled environment/ sculpted detail on fabric and wall
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormal & Photoshop
Render elements in Keyshot