TIMESPLITTERS 4 ***FAN ART***
Polygon Count: - 3,742 Polys/ 7,299 Tris
Software Utilised: - Maya, Photoshop and Quixel Suit
Map Sizes: - Gun = 2048x2048
Albedo, Normal, AO, Specular and Gloss utilised
Outputs: - Game ready model
What I did: - Gun based modelled in Maya and then UV unwrapped
Maps and textures with Quixel Suite & Photoshop
Scene rendered using PBR 3DO
Software Utilised: - Maya, Photoshop and Quixel Suit
Map Sizes: - Gun = 2048x2048
Albedo, Normal, AO, Specular and Gloss utilised
Outputs: - Game ready model
What I did: - Gun based modelled in Maya and then UV unwrapped
Maps and textures with Quixel Suite & Photoshop
Scene rendered using PBR 3DO
***Timesplitters 4 weapon Gallinago concept by Nick Carver***