DUMPSTER
Polygon Count just for Dumpster and bin bags: - 5,213 Polys/ 9,574 Tris
Software Utilised: - 3DS Max, zBrush, Topogun, xNormal, Photoshop and Quixel Suite
Map Sizes: - Dumpster scene = 2048x2048
Albedo, Normal, AO, Metalness and Gloss utilised
Outputs: - Game ready model
What I did: - Created Dumpster within Maya
Created and zBrushed floor, wood and bags within zBrush and used Topogun for retopology
Unwrapped within Maya
Maps and textures with Quixel Suite & Photoshop
Scene rendered using UE4
Software Utilised: - 3DS Max, zBrush, Topogun, xNormal, Photoshop and Quixel Suite
Map Sizes: - Dumpster scene = 2048x2048
Albedo, Normal, AO, Metalness and Gloss utilised
Outputs: - Game ready model
What I did: - Created Dumpster within Maya
Created and zBrushed floor, wood and bags within zBrush and used Topogun for retopology
Unwrapped within Maya
Maps and textures with Quixel Suite & Photoshop
Scene rendered using UE4