Bowser Jr Clown Kart
Polygon Count: - 17,107 Polys/ 32,7347 Tris (Character & Kart itself)
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Body = 2048x2048
Kart = 1024x1024
Body = 2048x2048
Diffuse, Normal and Ambient Occlusion utilised
Outputs: - High poly sculpt, Game ready model and 3D Figure
What I did: - Character and Cliff High Poly sculpt in zbrush
Clown kart & Bomb Omb modelled within Maya
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Cliff rendererd within Keyshot and Stand alone Bowser Jr and Kart within Marmoset
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Body = 2048x2048
Kart = 1024x1024
Body = 2048x2048
Diffuse, Normal and Ambient Occlusion utilised
Outputs: - High poly sculpt, Game ready model and 3D Figure
What I did: - Character and Cliff High Poly sculpt in zbrush
Clown kart & Bomb Omb modelled within Maya
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Cliff rendererd within Keyshot and Stand alone Bowser Jr and Kart within Marmoset