WORKING JOE ***FAN ART***
Polygon Count: - 10,551 Polys/ 20,930 Tris
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Body = 2048x2048
Diffuse, Normal, AO and Specular utilised
Outputs: - High poly sculpt, Game ready model with animation rig
What I did: - Body base modelled in Maya and taken in zbrush for detail
Head, Hands and Boots created within zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Scene rendered within Marmoset
Software Utilised: - Zbrush, Maya, Photoshop, Topogun, xNormal
Map Sizes: - Body = 2048x2048
Diffuse, Normal, AO and Specular utilised
Outputs: - High poly sculpt, Game ready model with animation rig
What I did: - Body base modelled in Maya and taken in zbrush for detail
Head, Hands and Boots created within zbrush
Retopology in Topogun and unwrapped in Maya
Maps and textures with xNormals & Photoshop
Scene rendered within Marmoset